"PAOLO LAMANNA: COMPLETE CREATION OF A STYLIZED GAME CHARACTER"
Event Horizon School | Milan
APRIL 7th, 2017 | 110/100 WITH HONORS
II° LEVEL ACADEMIC DEGREE (AFAM) IN
SET DESIGN FOR CINEMA AND TV
Academy of Fine Arts of Brera | Milan
JULY 29th, 2014 |110/110
I° LEVEL ACADEMIC DEGREE (AFAM) IN VISUAL ARTS:
COMICS AND ILLUSTRATION
Academy of Fine Arts ACME | Milan
JULY, 2009 | 90/100
ARTS HIGH SCHOOL DIPLOMA
Arts High School Simone Weil | Treviglio, Lombardy
My name is Adriano Forti, since from childhood I showed a marked interest in drawing and creativity in general…
and I’ve never stopped to explore new way to creatively express myself!
From traditional drawing and colouring techniques to computer graphics and digital ones, with the realization of illustrations, children’s book, concept arts, storyboards, 2D/3D modeling and animations, motion graphics, VFX production, Film and video editing, Post production, Character design, Set and Production design for Cinema and Videogames, dealing with most of the main roles through the production pipeline, soundtrack composition included.
I collaborated with Bedeschi Film at the production of their feature film, Pane dal Cielo (entirely produced for charity purpose) as propmaker assistant and set decorator. Also, I worked on the production of several advertisments for clients like Garnier, Unibet, Sisal… Collaborating with C.S.C (Experimental Center of Cinematography of Milan) as Set Designer, Special Effects and propmaker at the production of Hydrus, a post apocalyptic short film by Marco Bonaschi and on the same roles for Eataly World client at the short film for advertising purpose To the fire and beyond by Francesco Guarnori.
I love films, videogames and comics, country-rock and prog-rock music, visual effects, western, fantasy and sci-fi storytelling, to play guitar, flute, keyboards…
I’m always curious and willing to learn new techniques to expand my knowledge and versatility!
Recently, I produced a feature film called Lost in the Woods, an epic dark-fantasy film, freely adapted from the videogame The Legend of Zelda Majora’s Mask, taking care of the whole production roles and aspects, from scratch to the final product.
These are the software that I use regularly, whereas I'm always open to learn and use other software and instruments.
Depends on the project requirements.